Thanks!Īlmost forgot to mention! Attribute points can be spent however you feel necessary, but I wouldn't put many into dexterity. Please let me know what you think of the idea and whether you would like a list of the console commands for every item to test it out =) I can post that if people are interested, otherwise feel free to comment for the concept. I would recommend 5 of those go into either Chaos Burst or Shadowshot for weapon damage however. That leaves around 31? extra skill points if you choose not to use those abilities and only the numbered ones above. Then there is a lonely point stuck in Glaive Throw which I am just too lazy to respec (from default skill at level 1). I also used Long Range Mastery and Mastery of the Elements for some extra damage to finish off enemies to proc spawns. Also works very well with Shadowling Ammo and Bramble Wall (hits wall only ~50% of the time, otherwise it can go through unlike Glaive Throw). I used Chaos Burst because it is easy to spam when you can't see the difference between enemies and pets. 8.) Dodge Mastery 15/15: More damage mitigation to survive.Īs far as the other points go, feel free to change it up from my above Stats image. 7.) Share the Wealth 15/15: Sharing charge bonuses with allies and pets/minions? 'nuf said. 6.) Bane Breath 15/15: Very nice when you can kill with it up close, hard to pull off on occasion however and not entirely effective/reliable. 5.) Rune Vault 1/15: Same reason, only one point needed for the effect. ![]() 4.) Stone Pact 10/15: Is essential for survivability. 3.) Shadowling Brute 15/15: Because boss battles are fun with a giant purple people eater doing the work. 2.) Death Ritual 15/15: Needed for obvious reasons. Chaos burst and/or Shadowshot can trigger it (not Glaive Throw IIRC). I will list the essential skills and also which ones can be changed based on playstyle: 1.) Shadowling Ammo 15/15: This is absolutely essential. SKILLS: These should be fairly obvious for the most part. Your shadowling bats, fiends, brutes, skeleton archers, skeleton swordsman, and zombies will also receive these benefits on top of your skill advantages. The best part is your pets damage is only the tip of the iceberg. With the proper fish, your pet can be even more deadly (I have the Giant Crab one shown in the Stats image which buffs my pets armor by ~2x with permanent affect, IIRC). With all the equipment shown + gems, our minions/pets have: 440% increased damage 80% increased armor 40% increased speed and 50% increased health These pets/minions also scale with your level and can reach over 20k damage and nearly 100k health as shown in the Stats image above. The skull gems shown in the Equipment image are simply the best option to beef up our minions. A pistol also gives the advantage of range which allows the Outlander to stay out of the battle and let the army of pets/minions do the work.ĮQUIPMENT: In order to maximize minion damage/health/armor the proper equipment must be worn that give these bonuses - particulary gems. This allows for maximum damage mitigation through armor (which is still a necessity) while still allowing us to use abilities that require weapons. For this reason a shield and pistol is ideal. There is little to no focus on actually dealing damage directly through a weapon. Details below.ĬONCEPT: This build is built to buff pets/minions only. Obviously my pet is the damage dealer/absorber with more than 10x my health and damage and around 4-5x my armor. Stats LINK: This image reflects how I spent my skill and attribute points. These sockets are filled with the gems shown at the bottom of the image above. Each item also has at least 1 socket (the shield has 2). I also displayed each items "pet bonuses" to give you an idea of the why the items are ideal. Here is the pet build idea I have been playing with my cheated outlander (for testing purposes to see if the build is viable):Įquipment LINK: This shows exactly what gear I am using so that you can console command - or actually find ) - them to replicate the build.
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